
While reading emails can become grating in the real world, the Quest 2 speedruns the experience and gets "uncomfortable after half an hour." Spike's VR app also lacks the ability to attach files to an email, a feature that has been available outside the metaverse since 1998. If you want to know what it feels like to read your emails in VR, Lifewire took one for the team. There are also apps for spreadsheets (Smartsheet), visual collaboration (MURAL), email (Spike) and VR versions of Dropbox and Slack. If you’re curious about what kind of work applications are available in VR for Quest 2, there are still only a handful - two of which are Facebook and Instagram (both in beta). Working in VR is still a relatively novel concept, mostly because it’s been terrible so far. A company spokesperson would not disclose many people - including Meta employees - currently use Workrooms in any capacity. They resemble 3D social playplaces, where users create their own avatars and interact with each other (all the while keeping a four-foot personal boundary from each other.) As of February, Worlds and Venues had around 300,000 users, against an estimated 10 million Quest 2 headsets sold. It includes Horizon Worlds (user-created experiences), Horizon Venues (sports and concerts) and Horizon Workrooms (work). Meta’s Horizon, for those who don’t know, is a group of three social VR apps that rolled out last December. But imagine the productivity boost you’ll get doing all these mundane tasks while strapped to a Quest 2 headset! According to Zuckerberg, workers can use the metaverse office to take “Messenger calls, read emails or work on your next big project.” It’s also true that most of us can do those tasks just fine on our computers.

It's less boot stamping on a human face forever, and more expensive, inconvenient solution in search of a problem. It’s becoming glaringly clear that Zuckerberg wants the future of work to look like the world’s most boring VR video game.
#THINK MARK THINK UPDATE#
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